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Objective 1

Implement multiple completed games, including 3D games, using common tools, languages, and software for web, console, PC, or mobile platforms.

Project Purgatory

    Project Purgatory is an escape room/maze type of game that my thinking strategies group and I thought up back in my first semester. We made a simple version of it back then, but I made improvements on it and made a demo of what we originally intended.

    It was created in Unity with C# as the scripting language and using a variety of assets from the asset store, with some of the scripts having to be modified, but a lot of what wasn’t downloaded I made, such as the modified prefabs for crates, torches, levers, doors, and some original scripts that enabled fake walls, hiding in crates, opening doors, etc.

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​LINK REMOVED!!! WILL USE VIDEO EVENTUALLY!!!

Project Purgatory.PNG
3D Asteroids_edited_edited.jpg

3D Asteroids

    Based off the classic Asteroid game this was created in Unity using C# scripting. Most 3D recreations are of poor quality where the player has a difficult time moving around with the camera lagging or the ship is difficult to control.

    This game uses a few premade assets, most of which are 3D models, with the main controls being written and tested by me.

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​LINK REMOVED!!! WILL USE VIDEO EVENTUALLY!!!

Top Down Wave Shooter

Name to be determined and image will be updated when finished.

    Your typical wave shooter game created with a top-down view using the unity game engine and C# scripting. In it your main goal is to see how long you can last without getting a game over.

    Using only prefabricated character, weapon, and environment models, all the coding and movement systems were written by me.

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​LINK REMOVED!!! WILL USE VIDEO EVENTUALLY!!!

Top Down Wave Shooter.PNG
intro to rpg 2.PNG

Intro to RPGs

    This was my entry point into creating an RPG system using Unreal Engine and its blueprint system. In it I have a player character that can be picked from one of 3 characters, a health system, a stamina/mana system, and enemies. Even though it’s not completely fleshed out, I say it qualifies as it shows I’ve learned how to use Unreal Engine and its system.

©2019 by Michael Henson. Created with Wix.com

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