Looking to make games of my own.
Objective 1
Implement multiple completed games, including 3D games, using common tools, languages, and software for web, console, PC, or mobile platforms.
Project Purgatory
Project Purgatory is an escape room/maze type of game that my thinking strategies group and I thought up back in my first semester. We made a simple version of it back then, but I made improvements on it and made a demo of what we originally intended.
It was created in Unity with C# as the scripting language and using a variety of assets from the asset store, with some of the scripts having to be modified, but a lot of what wasn’t downloaded I made, such as the modified prefabs for crates, torches, levers, doors, and some original scripts that enabled fake walls, hiding in crates, opening doors, etc.
​
​LINK REMOVED!!! WILL USE VIDEO EVENTUALLY!!!
![Project Purgatory.PNG](https://static.wixstatic.com/media/83d62b_227da7ed47b54b4ba146c025d77433f3~mv2.png/v1/fill/w_123,h_69,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/83d62b_227da7ed47b54b4ba146c025d77433f3~mv2.png)
![3D Asteroids_edited_edited.jpg](https://static.wixstatic.com/media/83d62b_e1b5598f07894d02b7dee7e3a9f4680d~mv2.jpg/v1/fill/w_123,h_56,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/83d62b_e1b5598f07894d02b7dee7e3a9f4680d~mv2.jpg)
3D Asteroids
Based off the classic Asteroid game this was created in Unity using C# scripting. Most 3D recreations are of poor quality where the player has a difficult time moving around with the camera lagging or the ship is difficult to control.
This game uses a few premade assets, most of which are 3D models, with the main controls being written and tested by me.
​
​LINK REMOVED!!! WILL USE VIDEO EVENTUALLY!!!
Top Down Wave Shooter
Name to be determined and image will be updated when finished.
Your typical wave shooter game created with a top-down view using the unity game engine and C# scripting. In it your main goal is to see how long you can last without getting a game over.
Using only prefabricated character, weapon, and environment models, all the coding and movement systems were written by me.
​
​LINK REMOVED!!! WILL USE VIDEO EVENTUALLY!!!
![Top Down Wave Shooter.PNG](https://static.wixstatic.com/media/83d62b_e5af4b640af64251baa2ddc916a5f554~mv2.png/v1/fill/w_123,h_69,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/83d62b_e5af4b640af64251baa2ddc916a5f554~mv2.png)
![intro to rpg 2.PNG](https://static.wixstatic.com/media/83d62b_1bd34bea743542fd90a438c8cc7621b9~mv2.png/v1/fill/w_123,h_58,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/83d62b_1bd34bea743542fd90a438c8cc7621b9~mv2.png)
Intro to RPGs
This was my entry point into creating an RPG system using Unreal Engine and its blueprint system. In it I have a player character that can be picked from one of 3 characters, a health system, a stamina/mana system, and enemies. Even though it’s not completely fleshed out, I say it qualifies as it shows I’ve learned how to use Unreal Engine and its system.